"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Mode = exports.Technic3x3ColorLightMatrix = void 0;
const color_1 = require("../color");
const device_1 = require("./device");
const Consts = __importStar(require("../consts"));
/**
* @class Technic3x3ColorLightMatrix
* @extends Device
*/
class Technic3x3ColorLightMatrix extends device_1.Device {
constructor(hub, portId) {
super(hub, portId, {}, Consts.DeviceType.TECHNIC_3X3_COLOR_LIGHT_MATRIX);
}
/**
* Set the LED matrix, one color per LED
* @method Technic3x3ColorLightMatrix#setMatrix
* @param {Color[] | Color} colors Array of 9 colors, 9 Color objects, or a single color
* @returns {Promise<CommandFeedback>} Resolved upon completion of command.
*/
setMatrix(colors) {
this.subscribe(Mode.PIX_0);
const colorArray = new Array(9);
for (let i = 0; i < colorArray.length; i++) {
if (typeof colors === 'number') {
// @ts-ignore
colorArray[i] = colors + (10 << 4);
}
// @ts-ignore
if (colors[i] instanceof color_1.Color) {
// @ts-ignore
colorArray[i] = colors[i].toValue();
}
// @ts-ignore
if (colors[i] === Consts.Color.NONE) {
colorArray[i] = Consts.Color.NONE;
}
// @ts-ignore
if (colors[i] <= 10) {
// @ts-ignore
colorArray[i] = colors[i] + (10 << 4); // If a raw color value, set it to max brightness (10)
}
}
return this.writeDirect(Mode.PIX_0, Buffer.from(colorArray));
}
}
exports.Technic3x3ColorLightMatrix = Technic3x3ColorLightMatrix;
var Mode;
(function (Mode) {
Mode[Mode["LEV_0"] = 0] = "LEV_0";
Mode[Mode["COL_0"] = 1] = "COL_0";
Mode[Mode["PIX_0"] = 2] = "PIX_0";
Mode[Mode["TRANS"] = 3] = "TRANS";
})(Mode || (exports.Mode = Mode = {}));
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